Every single enemy in Shadow Warrior 3 can have their body mutilated into a unique weapon or tool like this, and it rewards you for planning your Finisher moves around the enemies you’ve got left to dispose of. Lo Wang will punch a chunk of flesh out of a demon, yank out their bone like a chicken drumstick, and then swing their disconnected limb like a giant mallet. That name doesn’t really do it full justice. If you collect enough to fill a meter, you can brutally dismember your assailants through an animation, instantly killing them, and then watch as Lo Wang converts their insides into a limited-use Gore Weapon. Located around the game, as well as dropped by most demons, is a new consumable called a Finisher Orb. My favourite addition has to be the Finisher moves. The revolver, for example, can go from being a pinpoint sharpshooter to an AOE weapon that sets enemies on fire. Lo Wang has a simple skill tree now, and every weapon also comes with its own tiny tree that develops slight nuances to them. The devs have also brought the total gun count down to six, but whether it’s a revolver you can fan bullets from or a superpowered sniper rifle, all of them stand out quite cleanly from each other. You always have both your katana and a gun equipped, so you can switch between either at a moment’s notice. In direct contrast to Shadow Warrior 2 (a game described in Adam Smith's review as "part Borderlands, part interactive chainsaw massacre"), everything’s been streamlined. In theory, it’s all about constantly moving, and weaving in and out of danger in order to survive. There’s a high level of precision to the controls as you platform between arenas, and they manage to balance keeping Lo Wang feeling super light with being really responsive. These enemies are a group of variously-sized and variably outlandish monsters with glowing red eyes and, e.g., accordion bodies that spit saw blades. Shadow Warrior 3 lets you wall-run, slide, double jump, dash, and use a grappling hook to either swing between areas or jump towards an unsuspecting demon. To further shake things up this time round, Flying Wild Hog have tossed in some new movement options. Shadow Warrior 3 | March 1 | PS4 XB1 & PC Whenever you’re not clearing out enemies in an arena setting, you’ll be parkouring between them, or using your skills to navigate some setpieces. This means jumping through hand-crafted levels, and generally shooting and slicing your way through the various demonic mobs and mini-bosses that spawn in front of you. You play as the former freelance mercenary Lo Wang, and mainly just try to get from A to B. This time it’s going for a more linear arena shooter style, similar to 2013's Shadow Warrior, and it’s got generally the right idea. Shadow Warrior 3 continues the series tradition of completely rebooting the style of each game. Shadow Warrior 3 is a tongue-in-cheek arena shooter that starts off with tons of potential - but sadly it ends up dull from repetition.
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